2026
OpenGL 纹理
OpenGL 纹理(Texture)是一种将图像或数据映射到 3D 模型表面的技术,用来为图形添加丰富的细节和真实感。
OpenGL VAO and EBO
顶点数组对象(Vertex Array Object, VAO)可以像顶点缓冲对象那样被绑定,任何随后的顶点属性调用都会储存在这个 VAO 中。
OpenGL Graphics Pipeline
The OpenGL graphics pipeline is a sequence of processing steps that converts 3D vertex coordinates and data into a 2D colored image on your screen. It handles everything from transforming 3D models and applying lighting to rasterizing shapes and calculating individual pixel colors.
贝塞尔曲面
贝塞尔曲面是贝塞尔曲线向二维参数空间的扩展,通常通过两个方向的张量积(Tensor Product)定义。
贝塞尔曲线
在数学的数值分析领域中,贝塞尔曲线是计算机图形学中相当重要的参数曲线。
2025
Build OpenCV From Source With mingw-w64
A guide to build OpenCV on Windows with mingw-w64 toolchains.
3D Rotations
A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system.
Rotation Matrix and Rotation Vector
A rotation vector is a convenient and most compact representation of a rotation matrix (since any rotation matrix has just 3 degrees of freedom).