OpenGL

2026

OpenGL 纹理

OpenGL 纹理(Texture)是一种将图像或数据映射到 3D 模型表面的技术,用来为图形添加丰富的细节和真实感。

OpenGL VAO and EBO

顶点数组对象(Vertex Array Object, VAO)可以像顶点缓冲对象那样被绑定,任何随后的顶点属性调用都会储存在这个 VAO 中。

OpenGL Graphics Pipeline

The OpenGL graphics pipeline is a sequence of processing steps that converts 3D vertex coordinates and data into a 2D colored image on your screen. It handles everything from transforming 3D models and applying lighting to rasterizing shapes and calculating individual pixel colors.